
h.
Welcome. I'm a Game Audio Designer (omaG.A.D) with for the moment, an eight years experience in game audio. My name is Harold Pichol.
Multi-instrumentist, sound recordist, sequencer wizard and synthesizer digger, I've worked for major publishers like Vivendi Games Atari and Ubisoft and developers like Neko Entertainment, TetraEdge and Mekensleep. Currently involved with MKO Games.
Mail. Audio production RSS Feed on your upper right.
Ten facts you need to know about me:
Totally focused on game audio and VGM designs since before I start thinking about working in the digital entertainment field.
Deep understanding of the industry, strengths and weaknesses.
Therefore, I'm not really into the "Sony thing" but rather on the PC/DS/Wii stuffs.
Addicted to the gr0ove, tightness, style and sensuality.
Strong visual culture, from Japanese mangas and Franco-Belgian comics, through the Louvre's collection to movies from all over the world.
Wide musical tastes especially the ones celebrating fun & pleasure.
Like Tetsuya Mizuguchi I consider Audio & Visual as a unique asset.
Got a master degree in science of WWW (What Women Want) language & behavior. Both client and server side.
Easy relationship with you know, weirdos coders (just kidding).
There's no point ten.